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Helen van Baal
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Helen van Baal
About
Projects
Teaching
Now
Contact
About
Projects
Teaching
Now
Contact
SPACE10 X Kids
Learning Design, Playful Research Helen van Baal 12/31/19 Learning Design, Playful Research Helen van Baal 12/31/19

SPACE10 X Kids

An exploration to transform SPACE10’s research into tangible learning for kids.

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The AI Game
Learning Design, Playful Research, Positive Impact Helen van Baal 12/24/19 Learning Design, Playful Research, Positive Impact Helen van Baal 12/24/19

The AI Game

A board game that allows kids to explore and playfully learn about Artificial Intelligence.

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The Good Database
Positive Impact, Design Research Helen van Baal 12/4/19 Positive Impact, Design Research Helen van Baal 12/4/19

The Good Database

A database of innovation building blocks to serve as inspiration engine for social impact projects.

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Flow by Power of X
Learning Design, Playful Research, Design Research Helen van Baal 11/28/19 Learning Design, Playful Research, Design Research Helen van Baal 11/28/19

Flow by Power of X

A toolkit and methodology that makes designing with emerging technologies and in complex systems more visual and intuitive.

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UNSCENE
Speculative Design Helen van Baal 7/1/18 Speculative Design Helen van Baal 7/1/18

UNSCENE

An interactive installation that explores a future of storytelling where technology enables narratives without being obtrusive.

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Lonely
Design Research, Speculative Design, Positive Impact Helen van Baal 6/9/17 Design Research, Speculative Design, Positive Impact Helen van Baal 6/9/17

Lonely

A paper discussing the contradiction of a society that is as connected as never before yet lonelier than ever: An analysis of behaviour patterns and the effects of technology on human relationships.

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Media Competence Game
Learning Design, Design Research, Positive Impact Helen van Baal 10/8/14 Learning Design, Design Research, Positive Impact Helen van Baal 10/8/14

Media Competence Game

An educational game, that combines team strategy with individual strategy and aims at teaching kids and their parents / teachers the do’s and dont’s of the digital world.

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